BEFORE YOU START
Before you start
Open the track editor with an avatar already added. With multiple presenters, identify the intended avatar track. Make sure its avatar clip covers the interval where you want the motion.
Screenshots show actual sample projects. Your interface may vary with your plan and updates. Instructions describe desktop browser operation; this guide can also be read on a phone.
Distinguish sustained expression from a reaction
Choose according to whether you want a sustained smile or a brief reaction.
Use Base expression for the sustained expression, then add an Emote at a pause or as a listener’s reaction. For head-only or eye-only changes, use the corresponding controls.
Base expression
A sustained expression, such as gentle happiness throughout an explanation.
Emote
A reaction such as interest or a smile. Adds a linked pair of head motion and expression.
Head motion
Nod, look up or tilt the head, separately from the facial expression.
Base gaze
Eye direction. Use it to look toward material or another presenter without moving the head.
A conceptual comparison, not a product screen.
Choose the avatar and start time
First decide who should move and when.
- Click the avatar track name on the left: ava_1 in this example.
- Click the time ruler to move the playhead to the intended start.
- Click Emote in the toolbar.
- Action Click the avatar track name on the left: ava_1 in this example.
- Action Click the time ruler to move the playhead to the intended start.
- Action Click Emote in the toolbar.
Check If a tool is hidden, check » at the toolbar’s right edge. Recheck the selected avatar before adding it.
Preview and insert an emote
Compare each reaction and its duration in the picker.
- Switch between Short and Long to find a suitable duration.
- Select a reaction and review the sample on the right. This example uses Interest.
- Click Import to track to insert the reaction at the playhead.
- Action Switch between Short and Long to find a suitable duration.
- Action Select a reaction and review the sample on the right. This example uses Interest.
- Action Click Import to track to insert the reaction at the playhead.
Check The sample presenter demonstrates the motion; it does not replace your selected avatar.
Check the linked pair
An emote represents one reaction through two clips.
- The Head motion track contains the movement part.
- The Expression track contains the matching reaction at the same start time.
- Check The Head motion track contains the movement part.
- Check The Expression track contains the matching reaction at the same start time.
Check While linked, moving or deleting one also affects its partner. To edit them independently, use Unlink in the properties first.
Adjust intensity and the mouth during speech
Click the emote on the Expression track and inspect its Properties.
- Adjust Strength; 100% is the original motion. While linked, the same strength is applied to the head-motion partner.
- Adjust Mouth during speech if the reaction interferes with speaking. At 0%, only speech lip movement remains; at 100%, the emote mouth movement is overlaid in full.
- Use Unlink only when you need to edit the head and expression independently. Usually you can keep the pair linked.
- Enter Adjust Strength; 100% is the original motion. While linked, the same strength is applied to the head-motion partner.
- Enter Adjust Mouth during speech if the reaction interferes with speaking. At 0%, only speech lip movement remains; at 100%, the emote mouth movement is overlaid in full.
- Action Use Unlink only when you need to edit the head and expression independently. Usually you can keep the pair linked.
Check Emote duration is fixed. Mouth during speech is on the expression side; the reaction remains unchanged in silent intervals.
Generate and review the movement
Review these settings after updating the avatar preview video.
- Select Generate ungenerated clips in the toolbar.
- Wait until the avatar clip says Preview generated. You can follow progress in Generation jobs at the bottom.
- Action Click Generate ungenerated clips.
- Check After generation, the avatar clip will say Preview generated.
Check Once the voice and expression are ready, generate pending previews and play through the reaction and its surroundings. Check its timing, mouth movement and transition to the next moment. A still image cannot show the finished motion.
BEFORE YOU FINISH
One final check.
Once the voice and expression are ready, generate pending previews and play through the reaction and its surroundings. Check its timing, mouth movement and transition to the next moment. A still image cannot show the finished motion.