Basic operations

Adjust eye direction and gaze

Base gaze lets you direct the eyes while keeping the head facing forward. Set the usual direction on the track and use clips to change it during particular intervals.

5 stepsActual product screenshots

BEFORE YOU START

Before you start

Open the track editor with an avatar already added. With multiple presenters, identify the intended avatar track. Make sure its avatar clip covers the interval where you want the motion.

Screenshots show actual sample projects. Your interface may vary with your plan and updates. Instructions describe desktop browser operation; this guide can also be read on a phone.

STEP01

Open the avatar’s gaze track

Click the avatar track name on the left, then scroll down its Properties.

  1. Click Add base-gaze track for this avatar. If it already exists, the control reads Go to base-gaze track, as shown.
  1. Action Click Add base-gaze track for this avatar. If it already exists, the control reads Go to base-gaze track, as shown.
The gaze-track entry in avatar-track properties. The product screenshot is in Japanese; the instructions explain the controls.

Check The base-expression control is nearby. Choose Base gaze for eye direction.

STEP02

Check the presenter and add a gaze interval

The gaze track shows its target avatar and direction buttons. Set the start time on the ruler before adding an interval.

  1. Check that the intended presenter is selected in Whose gaze is this track?
  2. Choose Left, Right, Up, Down or Forward under Add base gaze. A clip is inserted at the playhead.
  1. Check Check that the intended presenter is selected in Whose gaze is this track?
  2. Action Choose Left, Right, Up, Down or Forward under Add base gaze. A clip is inserted at the playhead.
Target avatar, baseline gaze and direction buttons. The product screenshot is in Japanese; the instructions explain the controls.

Check This changes the eyes. Add Head motion if the head should turn too.

STEP03

Adjust direction, transition and duration

Click the gaze clip on the timeline to open its settings.

  1. Adjust horizontal and vertical values. Horizontal: negative is viewer-left, positive is right. Vertical: negative is down, positive is up.
  2. Transition is the time to move from the preceding direction. Leave it blank for automatic adjustment; Restore automatic clears an override.
  3. Duration sets the gaze interval. Check its start under Clip overview → Start time.
  1. Enter Adjust horizontal and vertical values. Horizontal: negative is viewer-left, positive is right. Vertical: negative is down, positive is up.
  2. Enter Transition is the time to move from the preceding direction. Leave it blank for automatic adjustment; Restore automatic clears an override.
  3. Enter Duration sets the gaze interval. Check its start under Clip overview → Start time.
Horizontal and vertical gaze, transition and duration. The product screenshot is in Japanese; the instructions explain the controls.

Check 0, 0 faces forward. 100% is the safe-range limit, not 100 degrees. Clips on the same gaze track cannot overlap.

STEP04

Set the gaze used between clips

Click the Base gaze track name, rather than a clip, to set its baseline.

  1. Choose Baseline gaze for times without clips. For a direction other than Forward, use the percentage field on the right to adjust intensity.
  1. Enter Choose Baseline gaze for times without clips. For a direction other than Forward, use the percentage field on the right to adjust intensity.
Target avatar, baseline gaze and direction buttons. The product screenshot is in Japanese; the instructions explain the controls.
HOW IT WORKSSeparate baseline gaze from a temporary direction
Gaze clip
NoneLook leftNone
Eye direction
Forward baselineHold leftward gazeReturn to baseline

An adjacent clip transitions to its own direction. If the baseline is changed, a gap returns to that baseline instead.

A conceptual timeline with a forward-facing baseline.

Check After a gaze clip, gaps return to this baseline. To keep looking toward another presenter, consider setting the baseline instead of adding long clips.

STEP05

Generate and review the movement

Review these settings after updating the avatar preview video.

  1. Select Generate ungenerated clips in the toolbar.
  2. Wait until the avatar clip says Preview generated. You can follow progress in Generation jobs at the bottom.
  1. Action Click Generate ungenerated clips.
  2. Check After generation, the avatar clip will say Preview generated.
After adding speech, generate the video preview. The product screenshot is in Japanese; the instructions explain the controls.

Check Once the voice and expression are ready, generate pending previews and play through the reaction and its surroundings. Check its timing, mouth movement and transition to the next moment. A still image cannot show the finished motion.

BEFORE YOU FINISH

One final check.

Once the voice and expression are ready, generate pending previews and play through the reaction and its surroundings. Check its timing, mouth movement and transition to the next moment. A still image cannot show the finished motion.

Scroll the enlarged image to explore